A conceptual audio map of Vancouver’s Co-op Radio Facility.
Composer Notes
“The goal of this project was to produce an audio map of the Co-op Radio
Facility — of the building itself and what lives, physically and non-physically,
within it. I used Co-op Radio’s portable DAT to record every space I could access
and every piece of gear, old and new, that had a plug or switch. The intent was to
collect only non-human sounds, so I used a very “hands off” approach. If I ever
touched a piece of gear while recording, it was with the most minimal assertion -
moving a switch or nob one piece at a time, with as little intention or energy
behind the movement as possible. The majority of the “air” segments were recorded
without myself or anyone else present. I kept my mind as empty as possible
throughout the entire recording process.
The editing process was kept very low-impact, to preserve the life and sounds in
the recording, so as not to colour or influence them. No equalization, no effects,
no looping or manipulation of any sort was imposed. All audio occurs in the order
that it was recorded, with segments deleted for either their redundancy or for not
being interesting. The only other edits made were volume changes and two or three
broad pan sweeps.
What some may call “glitches” or “digital hiccups” were preserved. It is my
belief that these sounds, as well as other audio events recorded throughout this
project, may be direct or indirect signs of life beyond the human realm. Two pieces
of evidence support this claim:
- While recording track 3, my hands were completely to themselves (I wasn’t
touching anything) during, and prior to, the sound that occurs at 0:42. I had
just plugged in and started to record this discarded reverb unit that was sitting
in the back of Control Room B. Of course, I did begin slowly to adjust one knob
at a time after the feeling of what had happened settled a bit.
- While preparing to record the Circuit Test Generator on the main floor, just
outside of Studio B, the light directly overhead turned a different colour and
began to flash and flicker. Danjel, the studio technician, looked up and
commented, “I’ve seen that light turn a different colour before, but I’ve never
seen it do that... and definitely not that colour.”
This project is the product of my time spent as the Media Arts Committee Artist
In Residence during March and April of 2006. Much thanks to MAC, CFRO Co-op Radio
and Canada Council.” — Michael Red, aka Souns
Map Details
- Control Room B. Players
a) 0:00 - air
b) 0:35 - players [Denon CD-player, Tascam MD-391 MKII, Denon stereo cassette
deck, Citizen mini-television, JVC Hi-Fi VCR
- Control Room B. Righthand
[Yamaha 01V digital mixing console, Lexicon digital effects processor, DBX 1066
compressor/limiter/gate, patch bay]
- Control Room B. Discards
0:00 - Panasonic VCR
0:10 - Mark of the Unicorn MIDI Timepiece
0:27 - Yamaha Rev-7 Digital Reverb
5:54 - Sony Tapecoder
6:14 - Tascam Reel to Reel
7:12 - Studio B air
7:24 - Tascam Digital Audio Tape Recorder DA-P1
- Main Floor. Stereo Box Airs
c) 0:00 - bathroom
d) 0:13 - kitchen
e) 0:18 - Control Room A
f) 0:40 - Studio
g) 0:41 - Control Room C
h) 0:42 - Panasonic portable stereo system
i) 1:11 - upstairs
j) 1:12 - upstairs fan
k) 1:16 - upstairs hole in the wall
l) 1:17 - Membership Outreach Office
m) 1:19 - Studio Tech Office
n) 1:20 - alleyway
o) 2:08 - Circuit Test Generator
- Basement. Electronics
p) [Akai stereo cassette deck, ICC Electronics stereo cassette deck, Yamaha
Natural Sound stereo double cassette deck, Dual S06 electronic direct drive
turntable, Richmond Sound Design portable stereo mixing console, solid state reel
to reel tape recorder]
q) [Sears Electronics stereo sound system, Heathkit stereo "Peter Grant" hi-fi
amplifier]
- 6. Basement. Airs
r) 0:00 - large room, deep
s) 0:22 - large room, shallow
t) 0:51 - Rheem-Ruud commercial storage tank
u) 1:29 - Teledyne Laars Mighty Therm
v) 2:20 - boiler room deep
w) 2:48 - boiler room cylinder
x) 3:12 - boiler room shallow
y) 3:37 - small room
z) 3:56 - small room ceiling
aa) 4:12 - stairwell